docs: the HSTD line in What gets logged

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
2026-10-22 22:32:43 -04:00
co-authored by Claude Code
parent 11d42dbb36
commit 2aebb4e4c4
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@@ -105,6 +105,14 @@ award-screen hook counts the awards, and one whose id matches
line in the port file) makes the replayed ball log as `ball N (EXTRA BALL)`
instead of advancing the count.
**High scores**: when the game builds its high-score table report for Stern's
agent (`/api/v1/game/high_score_events` — the endpoint the Insider gate sits
on), the logger writes an `HSTD` line with all four players' scores. This is
the report the game sends when a game has changed the table, so an `HSTD`
line marks a high-score event without any new per-game RE; the entries
themselves (initials, position) live deeper in the report and are not
captured yet.
**Mode detail**: the runtime polls each of the game's 22 mode objects' ACTIVE
state per tick and logs START/END with the player's score at each edge —
`mode_score=` is the score delta across the mode (approximate when other