docs: the HSTD line in What gets logged
Co-Authored-By: Claude Code <noreply@anthropic.com>
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@@ -105,6 +105,14 @@ award-screen hook counts the awards, and one whose id matches
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line in the port file) makes the replayed ball log as `ball N (EXTRA BALL)`
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line in the port file) makes the replayed ball log as `ball N (EXTRA BALL)`
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instead of advancing the count.
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instead of advancing the count.
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**High scores**: when the game builds its high-score table report for Stern's
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agent (`/api/v1/game/high_score_events` — the endpoint the Insider gate sits
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on), the logger writes an `HSTD` line with all four players' scores. This is
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the report the game sends when a game has changed the table, so an `HSTD`
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line marks a high-score event without any new per-game RE; the entries
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themselves (initials, position) live deeper in the report and are not
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captured yet.
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**Mode detail**: the runtime polls each of the game's 22 mode objects' ACTIVE
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**Mode detail**: the runtime polls each of the game's 22 mode objects' ACTIVE
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state per tick and logs START/END with the player's score at each edge —
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state per tick and logs START/END with the player's score at each edge —
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`mode_score=` is the score delta across the mode (approximate when other
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`mode_score=` is the score delta across the mode (approximate when other
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