Snapshot of the stern-event-agent work (as of 2026-10-12): - gamelog.c: passive PAD mode logging bus events (game/ball/bonus/tilt), all named shots and all-players' scores to /dump/mode.log - pad_mode_runtime.c: the SDK runtime + a GAMELOG section (passive stock-mode and award watching, gl_award_seq()/gl_last_award_id()), a per-edge switch logger to /dump/switch.log (switch_names.inc), and a passive Insider Connected gate; docs/runtime-patch.diff shows the exact changes vs the upstream runtime - event_probe.c / event_read.py: event-bus measurement tooling for identifying bus event ids on another game - ports/king_kong_le-0.97.port: 121 verified sites, 55 named shots, 6 bus events (emulator-proven by the SDK repo authors) Deployed and verified on the machine: events, shots, stock modes and awards. The /dump/switch.log feature is implemented but NOT yet deployed or verified, and the extra-ball award id (default 13) is unconfirmed. See README.md for build/install/log usage and unfinished work. Co-Authored-By: Claude Code <noreply@anthropic.com>
104 lines
3.0 KiB
PHP
104 lines
3.0 KiB
PHP
{1, "QR SCANNER STATUS READY"},
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{2, "QR SCANNER STATUS STRING"},
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{3, "QR SCANNER STATUS ENCODED DATA"},
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{4, "QR SCANNER STATUS MISSED STRING"},
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{5, "QR SCANNER STATUS OVERRUN"},
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{6, "QR SCANNER STATUS UNSUPPORTED_AP"},
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{7, "QR SCANNER STATUS FIFO OVERRUN"},
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{8, "QR SCANNER STATUS CONFIG"},
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{9, "QR SCANNER STATUS ERROR"},
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{10, "QR SCANNER STATUS ERR1"},
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{11, "QR SCANNER STATUS ERR2"},
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{12, "QR SCANNER STATUS ERR3"},
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{13, "QR SCANNER STATUS ERR4"},
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{14, "QR SCANNER STATUS ERR5"},
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{15, "QR SCANNER STATUS ERR6"},
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{16, "QR SCANNER STATUS NO READER"},
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{17, "DIP 1"},
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{18, "DIP 2"},
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{19, "DIP 3"},
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{20, "DIP 4"},
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{21, "DIP 5"},
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{22, "DIP 6"},
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{23, "DIP 7"},
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{24, "DIP 8"},
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{25, "SERVICE SELECT"},
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{26, "SERVICE PLUS"},
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{27, "SERVICE MINUS"},
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{28, "SERVICE BACK"},
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{29, "HEADPHONE DETECT"},
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{30, "HEADPHONE KIT CABLE DETECT"},
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{31, "VOLUME ENCODER 1"},
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{32, "VOLUME ENCODER 2"},
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{33, "COIN DOOR INTERLOCK"},
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{34, "LOCKDOWN BUTTON"},
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{35, "TICKET NOTCH"},
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{36, "START BUTTON"},
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{37, "TOURNAMENT START BUTTON"},
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{38, "TILT PENDULUM"},
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{39, "LEFT COIN"},
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{40, "CENTER COIN"},
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{41, "RIGHT COIN"},
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{42, "FOURTH COIN"},
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{43, "FIFTH COIN"},
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{44, "SIXTH COIN"},
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{45, "SLAM TILT"},
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{46, "X1"},
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{47, "X2"},
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{48, "X3"},
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{49, "KONG CAVE VUK"},
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{50, "X4"},
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{51, "SHOOTER EXIT"},
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{52, "UP LEFT FLIPPER EOS"},
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{53, "UP RIGHT FLIPPER EOS"},
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{54, "LEFT FLIPPER EOS"},
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{55, "LEFT OUTLANE-LOWER"},
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{56, "LEFT INLANE-INNER"},
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{57, "RIGHT INLANE"},
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{58, "RIGHT OUTLANE"},
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{59, "LEFT OUTLANE-UPPER"},
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{60, "LEFT INLANE-OUTER"},
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{61, "RIVER EXIT"},
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{62, "RIGHT FLIPPER BUTTON"},
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{63, "LEFT FLIPPER BUTTON"},
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{64, "UP RIGHT FLIPPER BUTTON"},
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{65, "UP LEFT FLIPPER BUTTON"},
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{66, "SHOOTER LANE"},
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{67, "RIGHT SLINGSHOT"},
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{68, "LEFT SLINGSHOT"},
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{69, "RIGHT FLIPPER EOS"},
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{70, "TROUGH 6"},
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{71, "TROUGH 5"},
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{72, "TROUGH 4"},
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{73, "TROUGH 3"},
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{74, "TROUGH 2"},
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{75, "TROUGH 1"},
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{76, "TROUGH JAM"},
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{77, "RIVER ENTER"},
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{78, "ISLAND TREASURE"},
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{79, "U-TURN ROLLOVER"},
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{80, "LEFT ORBIT SPINNER OPTO"},
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{81, "POWERUP TARGET"},
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{82, "KICK TARGET"},
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{83, "TRAIN ENTER OPTO"},
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{84, "TRAIN LOCK OPTO"},
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{85, "KONG CAVE MADE"},
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{86, "GONG HIT OPTO"},
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{87, "KONG GONG VUK OPTO"},
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{88, "RIGHT SPINNER OPTO"},
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{89, "RIGHT ORBIT"},
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{90, "CENTER RAMP MADE OPTO"},
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{91, "LEFT ORBIT ENTRANCE OPTO"},
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{92, "LEFT RAMP MADE OPTO"},
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{93, "BIPLANE RAMP MADE OPTO"},
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{94, "CENTER SHOT ENTER OPTO"},
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{95, "2.42 MILLION BANANAS"},
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{96, "4 BANK DROP 1-TOP"},
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{97, "4 BANK DROP 2"},
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{98, "4 BANK DROP 3"},
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{99, "4 BANK DROP 4-BOT"},
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{100, "PIT TARGET-TOP"},
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{101, "PIT TARGET-MID"},
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{102, "PIT TARGET-BOT"},
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{103, "SPIDER MAGNET FIRED VIRTUAL"},
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{104, "PUNCHBACK FIRED VIRTUAL"}, |