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mattlqxandClaude Code abc881f913 feat: add passive GAMELOG event logger for Spike 2 King Kong LE 0.97
Snapshot of the stern-event-agent work (as of 2026-10-12):

- gamelog.c: passive PAD mode logging bus events (game/ball/bonus/tilt),
  all named shots and all-players' scores to /dump/mode.log
- pad_mode_runtime.c: the SDK runtime + a GAMELOG section (passive
  stock-mode and award watching, gl_award_seq()/gl_last_award_id()),
  a per-edge switch logger to /dump/switch.log (switch_names.inc), and
  a passive Insider Connected gate; docs/runtime-patch.diff shows the
  exact changes vs the upstream runtime
- event_probe.c / event_read.py: event-bus measurement tooling for
  identifying bus event ids on another game
- ports/king_kong_le-0.97.port: 121 verified sites, 55 named shots, 6
  bus events (emulator-proven by the SDK repo authors)

Deployed and verified on the machine: events, shots, stock modes and
awards. The /dump/switch.log feature is implemented but NOT yet
deployed or verified, and the extra-ball award id (default 13) is
unconfirmed. See README.md for build/install/log usage and unfinished
work.

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-10-12 13:57:12 -04:00

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